![]() Or, you can sleep with a cheating wife, but then her husband who's a guard elsewhere goes all depressed if he learns about it and you're free to enter the place he previously guarded. The cause and effect work mostly went into dialogue: you help someone in one place, then ask for rumors in another, and a character might just say hey, my brother wrote to me that someone helped him out with this thing he had going! And you could be yeah, that was me! And get a surprise reward. Mostly the settlements you empty remain empty, but you get hunted by bounty hunters and everyone hates you. Sometimes - you can replace a certain settlement and cities with the gang you choose to lead if you want, though that leads to a bad ending. Thank you! If you like, I can come back next month with my artists or programmers to have a more tech-oriented talk, or speak of art. Bye!!!ĮDIT 3: I believe I answered all of the late questions as of 1720 hrs EEST. If you have more - feel free to ask, I'll be answering any new ones in 12-13 hours from now before completely finishing. 21st 0300 hrs EEST, and then I will come back to answer any late arriving questions should there be any.ĮDIT 2: That's a wrap! Thank you guys, some great questions today. I will not be able to answer any technical questions though, since I am not a programmer, graphics designer or anything related to that. ![]() While the idea to create this AMA came from the wish to spread awareness of our newly released game ATOM RPG: Trudograd, I would happily discuss our first game, games in general, writing, inspiration sources, hobbies, ambitions, what’s it like being an indie dev, how we run things in the team, share dubious insight & advice, in short ask me anything, and as long as I feel competent enough to provide an answer - I will. On September 13th 2021 we successfully released our second game: ATOM RPG Trudograd, which follows the adventures of the first game, adding improved graphics, combat and larger playstyle variety, but staying loyal to the turn-based formula and the Soviet post-apocalyptic setting. In 2016, using the skills we picked up working elsewhere in game dev, we organized a successful Kickstarter campaign and soon launched our first title: ATOM RPG, a turn-based, post-apocalyptic roleplaying game set in USSR some years after a devastating global nuclear war. We always shared a dream of playing something like Fallout 1 \ 2 again, distraught by the fact Project Van Buren got sacked. We are a team of eleven people from Eastern Europe and Russia, who mostly met online around a decade ago.
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